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## N

NodeUtils - Class in org.eclipse.gef.fx.utils
  The `NodeUtils` class contains utility methods for working with JavaFX: transforming `IGeometry`s from/to different JavaFX coordinate systems (`NodeUtils.localToParent(Node, IGeometry)`, `NodeUtils.localToScene(Node, IGeometry)`, `NodeUtils.localToScene(Node, Point)`, `NodeUtils.parentToLocal(Node, IGeometry)`, `NodeUtils.sceneToLocal(Node, IGeometry)`) determining the actual local-to-scene or scene-to-local transform for a JavaFX `Node` (`NodeUtils.getLocalToSceneTx(Node)`, `NodeUtils.getSceneToLocalTx(Node)`) perform picking of `Node`s at a specific position within the JavaFX scene graph (`NodeUtils.getNodesAt(Node, double, double)`)
NodeUtils() - Constructor for class org.eclipse.gef.fx.utils.NodeUtils
norm(double, double, double) - Method in class org.eclipse.gef.fx.nodes.InfiniteCanvas
  Normalizes a given value which is in range `[min;max]` to range `[0;1]`.

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