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Miam-Player
0.8.0
A nice music player
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The ConvolutionShader class Uniform u_Kernel is used. More...
#include <ConvolutionShader.h>
Public Member Functions | |
| ConvolutionShader () | |
| int | kernelRadius () const |
| kernelRadius Default is 1, i.e. More... | |
| void | setKernelRadius (int value) |
| TODO: update shader program if radius is changed. mark dirty program. More... | |
| int | kernelSize () const |
Public Member Functions inherited from QtAV::VideoShader | |
| VideoShader () | |
| virtual | ~VideoShader () |
| virtual char const *const * | attributeNames () const |
| attributeNames Array must end with null. More... | |
| virtual const char * | vertexShader () const |
| vertexShader mvp uniform: u_Matrix Vertex shader in: a_Position, a_TexCoordsN (see attributeNames()) Vertex shader out: v_TexCoordsN More... | |
| virtual const char * | fragmentShader () const |
| virtual void | initialize (QOpenGLShaderProgram *shaderProgram=0) |
| initialize More... | |
| int | uniformLocation (const char *name) const |
| int | textureLocationCount () const |
| textureLocationCount number of texture locations is 1: packed RGB number of channels: yuv or plannar RGB More... | |
| int | textureLocation (int index) const |
| int | matrixLocation () const |
| int | colorMatrixLocation () const |
| int | opacityLocation () const |
| int | channelMapLocation () const |
| int | texelSizeLocation () const |
| int | textureSizeLocation () const |
| VideoFormat | videoFormat () const |
| int | textureTarget () const |
| QOpenGLShaderProgram * | program () |
| bool | update (VideoMaterial *material) |
| update Upload textures, setup uniforms before rendering. More... | |
Protected Member Functions | |
| virtual const float * | kernel () const =0 |
| const QByteArray & | kernelUniformHeader () const |
| const QByteArray & | kernelSample () const |
| void | setKernelUniformValue () |
| ConvolutionShader (ConvolutionShaderPrivate &d) | |
Protected Member Functions inherited from QtAV::VideoShader | |
| void | rebuildLater () |
| rebuild shader program before next rendering. call this if shader code is updated More... | |
| VideoShader (VideoShaderPrivate &d) | |
The ConvolutionShader class Uniform u_Kernel is used.
| QtAV::ConvolutionShader::ConvolutionShader | ( | ) |
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protected |
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protectedpure virtual |
| int QtAV::ConvolutionShader::kernelRadius | ( | ) | const |
kernelRadius Default is 1, i.e.
3x3 kernel kernelSize is (2*kernelRadius()+1)^2
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protected |
| int QtAV::ConvolutionShader::kernelSize | ( | ) | const |
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| void QtAV::ConvolutionShader::setKernelRadius | ( | int | value | ) |
TODO: update shader program if radius is changed. mark dirty program.
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protected |