#include <VideoShader_p.h>
| QtAV::VideoShaderPrivate::VideoShaderPrivate |
( |
| ) |
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inline |
| virtual QtAV::VideoShaderPrivate::~VideoShaderPrivate |
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| ) |
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inlinevirtual |
| qint32 QtAV::VideoShaderPrivate::material_type |
| bool QtAV::VideoShaderPrivate::owns_program |
| QByteArray QtAV::VideoShaderPrivate::packed_frag |
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mutable |
| QByteArray QtAV::VideoShaderPrivate::planar_frag |
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mutable |
| QOpenGLShaderProgram* QtAV::VideoShaderPrivate::program |
| bool QtAV::VideoShaderPrivate::rebuild_program |
| GLenum QtAV::VideoShaderPrivate::texture_target |
| int QtAV::VideoShaderPrivate::u_c |
| int QtAV::VideoShaderPrivate::u_colorMatrix |
| int QtAV::VideoShaderPrivate::u_Matrix |
| int QtAV::VideoShaderPrivate::u_opacity |
| int QtAV::VideoShaderPrivate::u_texelSize |
| QVector<int> QtAV::VideoShaderPrivate::u_Texture |
| int QtAV::VideoShaderPrivate::u_textureSize |
| int QtAV::VideoShaderPrivate::u_to8 |
| bool QtAV::VideoShaderPrivate::update_builtin_uniforms |
| QByteArray QtAV::VideoShaderPrivate::vert |
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mutable |
The documentation for this class was generated from the following file: