#include <VideoShader_p.h>
◆ VideoShaderPrivate()
| QtAV::VideoShaderPrivate::VideoShaderPrivate |
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inline |
◆ ~VideoShaderPrivate()
| virtual QtAV::VideoShaderPrivate::~VideoShaderPrivate |
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inlinevirtual |
◆ material_type
| qint32 QtAV::VideoShaderPrivate::material_type |
◆ owns_program
| bool QtAV::VideoShaderPrivate::owns_program |
◆ packed_frag
| QByteArray QtAV::VideoShaderPrivate::packed_frag |
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mutable |
◆ planar_frag
| QByteArray QtAV::VideoShaderPrivate::planar_frag |
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mutable |
◆ program
| QOpenGLShaderProgram* QtAV::VideoShaderPrivate::program |
◆ rebuild_program
| bool QtAV::VideoShaderPrivate::rebuild_program |
◆ texture_target
| GLenum QtAV::VideoShaderPrivate::texture_target |
◆ u_c
| int QtAV::VideoShaderPrivate::u_c |
◆ u_colorMatrix
| int QtAV::VideoShaderPrivate::u_colorMatrix |
◆ u_Matrix
| int QtAV::VideoShaderPrivate::u_Matrix |
◆ u_opacity
| int QtAV::VideoShaderPrivate::u_opacity |
◆ u_texelSize
| int QtAV::VideoShaderPrivate::u_texelSize |
◆ u_Texture
| QVector<int> QtAV::VideoShaderPrivate::u_Texture |
◆ u_textureSize
| int QtAV::VideoShaderPrivate::u_textureSize |
◆ u_to8
| int QtAV::VideoShaderPrivate::u_to8 |
◆ update_builtin_uniforms
| bool QtAV::VideoShaderPrivate::update_builtin_uniforms |
◆ user_uniforms
◆ vert
| QByteArray QtAV::VideoShaderPrivate::vert |
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mutable |
◆ video_format
The documentation for this class was generated from the following file: